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Guild Announcements

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v1.0.812 Oct 2026Pinned

The Crypt of Ashes Opens

Dungeons arrive, the towns learn to pave their streets, and a hundred cooking recipes fill the air.

Hear ye, adventurers of Starblood,

The realm has grown a second layer beneath it. Dungeons are now their own isolated maps, loaded from data, so a new dungeon is added with content files alone and no code changes. Monsters, combat, and spells inside a dungeon never touch the overworld, and an empty dungeon costs nothing to simulate.

The Crypt of Ashes, a level 1+ dungeon near Millhaven, opens with a spawn room, a corridor, and a boss chamber.

Dungeon gates stand in the world as a glowing nether-style portal. Step through and a loading screen carries you inside.

A return portal asks if you wish to leave, and a fallen adventurer returns as a spirit at the dungeon's own entrance.

Builders can author dungeons in place: walls, terrain, water, props, and lighting all edit inside the dungeon they stand in.

Dungeon lighting is now its own craft: brightness, a light tint, and haze, so a crypt stays gloomy at noon.

The world, reshaped

Thirteen new grounds for painting town and city streets arrive under a new Towns category: cobblestone, flagstone, slate, marble, sandstone, brick road, gravel road, wood planks, packed earth, mosaic tile, basalt, limestone, and paved stone.

Newly generated towns now pave their streets with a material that matches their identity, from cobblestone crossroads to plank boardwalks in the logging camps.

Cooking is here, with one hundred recipes. A meal now heals only while you eat, and brewed dishes restore both health and mana.

Ten new apex mounts at +60% speed, and mounts are cheaper across the board.

Fifty new loot items, and the quest tracker now shows a quest the moment you accept it.

Quality of life

Mouse steering, in the manner of World of Warcraft: hold both buttons to walk and steer.

Auto-run on a keybind of your choosing, so long roads pass more easily.

Looting is now shared across a party rather than won by whoever strikes first.

A gravestone marks where you fell, and party members appear as hoverable dots upon the map.

Hovering any player, NPC, or monster now reads its name and level, with enemy names tinted by how dangerous they are to you.

May your lanterns burn long in the dark places.

New ContentFixes
v1.0.728 Sept 2026

The Guilds Open Their Vaults

Shared guild banks arrive, with a common vault and expandable storage for every guild.

Every guild may now keep its wealth in one place. Find the Guild Banker beside the registrar in any town and open the shared guild bank.

The guild bank holds both items and a guild gold vault, saved in the world database so it survives restarts.

Members holding the Manage Bank permission may deposit and withdraw items and coin; others are told plainly that the permission is required.

The vault must be funded before the bank will grow: four extra bags of ten slots each cost 100, 500, 1,000, and 2,500 gold, drawn from the guild's own vault.

Drag items between your bags and the guild bank, right-click a stored item to withdraw, and use the gold field to move coin.

Game masters may flag any NPC as a Guild Banker.

The guild bank may only be used while standing at a Guild Banker. It is not a thing you carry with you.

New Content
v1.0.614 Sept 2026

Guilds Are Founded

Found a guild, set its ranks, and speak on a channel only your own will hear.

The guild system is live.

Find a Guild Registrar beside the banker in any town and found a guild for 100 gold. Names must be unique, and the founder becomes the Guild Master.

Press U to open the Guild window. The Roster lists every member with rank, level, class, and online status.

Five ranks ship by default: Guild Master, Officer, Veteran, Member, and Recruit. The Guild Master sets each rank's permissions.

Invite a player by name from the Roster or with /ginvite. The invited player sees a prompt to accept or decline.

Guild chat uses /g or /guild and is heard only by online members.

Your guild name sits beneath your nameplate, on the target frame, and beside your own name.

If the Guild Master departs, leadership passes to the most senior member, so a guild is never left leaderless.

Guilds, ranks, and invitations are saved in the world database and survive restarts.

New ContentLive Event
v1.0.52 Sept 2026

The Bestiary Redrawn

Every creature in the realm is redrawn from scratch, so nothing is a recolored human.

The old creatures were the same model in a different colour. No longer.

Skeletons now stand as bleached bone with hollow skulls and ribcages; shamblers lurch and hunch; wraiths float as hooded wisps with a glowing gaze; casters wear tall robes and carry staves.

Ogres, trolls, giants, cyclopes, ettins, minotaurs, demons, and golems are drawn as broad, heavy brutes, or as blocky stone golems.

Every creature is painted from a full body palette, so head, limbs, boots, and weapon each take their own shade.

Wolves gained muzzles, pricked ears, and bushy tails; bears grew bulkier with snouts and shoulder humps; boars and warthogs grew tusks and bristled spines.

Game masters can set a creature's silhouette and height, and the compendium lists each enemy's appearance.

Walk the wilds again. It reads as a different world.

PatchNew Content
v1.0.018 Aug 2026

First Light on Starblood

The first shareable release: the realm opens, and every account can step inside.

The gates of Starblood creak open.

This is the first shareable release. Create an account, design a character, and enter the world. A launcher installs the game and pulls later updates from the server, so the realm can grow without you reinstalling it.

Death works as it should: you fall, rise as a spirit at the nearest graveyard, and run back to your body — or pay a Spirit Healer to raise you where you stand.

Day and night turn on their own, and torches, sconces, and campfires light the ground around them.

Waygates may be unlocked for gold, then used to travel between the ones you own.

A full world editor lets builders raise and lower ground, paint it, place water, and lay out houses, shops, walls, furniture, lights, and plants.

Areas may be flagged for PvP, mail may be sent between players, and coin is counted in gold, silver, and copper.

Welcome to the realm. You are early. That is a gift.

New ContentLore