The Crypt of Ashes Opens
Dungeons arrive, the towns learn to pave their streets, and a hundred cooking recipes fill the air.
Hear ye, adventurers of Starblood,
The realm has grown a second layer beneath it. Dungeons are now their own isolated maps, loaded from data, so a new dungeon is added with content files alone and no code changes. Monsters, combat, and spells inside a dungeon never touch the overworld, and an empty dungeon costs nothing to simulate.
The Crypt of Ashes, a level 1+ dungeon near Millhaven, opens with a spawn room, a corridor, and a boss chamber.
Dungeon gates stand in the world as a glowing nether-style portal. Step through and a loading screen carries you inside.
A return portal asks if you wish to leave, and a fallen adventurer returns as a spirit at the dungeon's own entrance.
Builders can author dungeons in place: walls, terrain, water, props, and lighting all edit inside the dungeon they stand in.
Dungeon lighting is now its own craft: brightness, a light tint, and haze, so a crypt stays gloomy at noon.
The world, reshaped
Thirteen new grounds for painting town and city streets arrive under a new Towns category: cobblestone, flagstone, slate, marble, sandstone, brick road, gravel road, wood planks, packed earth, mosaic tile, basalt, limestone, and paved stone.
Newly generated towns now pave their streets with a material that matches their identity, from cobblestone crossroads to plank boardwalks in the logging camps.
Cooking is here, with one hundred recipes. A meal now heals only while you eat, and brewed dishes restore both health and mana.
Ten new apex mounts at +60% speed, and mounts are cheaper across the board.
Fifty new loot items, and the quest tracker now shows a quest the moment you accept it.
Quality of life
Mouse steering, in the manner of World of Warcraft: hold both buttons to walk and steer.
Auto-run on a keybind of your choosing, so long roads pass more easily.
Looting is now shared across a party rather than won by whoever strikes first.
A gravestone marks where you fell, and party members appear as hoverable dots upon the map.
Hovering any player, NPC, or monster now reads its name and level, with enemy names tinted by how dangerous they are to you.
May your lanterns burn long in the dark places.