An online world

Forge your legend in Starblood

A world forged by its players. Explore a living world, gather and craft, hunt monsters with friends, and leave your mark on a realm that its players keep expanding.

Server online
0 heroes in the world
0Online
40mUptime
1.0.12Version

Realm pulse

Who's online →
0 Online now
1 Peak today

What awaits you

Explore and quest

Roam open zones, take quests from townsfolk, and uncover dungeons filled with danger and reward.

Gather and craft

Mine rare ore and gather herbs, then turn them into gear, potions, and provisions to trade.

Fight together

Form parties and guilds, tame battle pets, and take on monsters that no lone hero could face.

Choose your path

W
Warrior

Warrior

A front-line fighter. Strength drives your blows, Vitality keeps you standing.

R
Marksman

Ranger

A skirmisher. Dexterity sharpens your shots and your critical strikes.

M
Spellcaster

Mage

A scholar of fire and frost. Intelligence fills your mana and your spells.

C
Healer

Cleric

A keeper of the light. Wisdom mends wounds and turns aside magic.

Latest updates

All news →

Version 1.0.12

  • The website now has a live **Who's online** page and a **Realm pulse**: the heroes in the world right now with their class and level, the day's peak headcount, the realm's uptime, and a sparkline of players over time. The history records itself as a side effect of any page reading the server status, so it needs no cron job, and one sample a minute is kept for a day.
  • The website now has a public **Armory**. Look up any character by name to see their class, level, guild tag, and professions. Equipped gear and money are shown only to the character's own account when they open their own profile, so the public armory never leaks another hero's kit or purse.
  • The website now has **Leaderboards**: the highest-level heroes, ranked by level then experience and filterable by class, each linking to that hero's armory page.
  • Two new read endpoints back these pages - a character profile and the leaderboard - and the read pages draw on their own, larger rate limit, so browsing the armory cannot lock a player out of signing in.

Version 1.0.11

  • Blender asset pipeline. Any weapon, armor piece, NPC, monster, prop, building, or tree can now be drawn from a `.glb`/`.gltf` file (or a simple `.obj`) exported from Blender, instead of the built-in procedural geometry.
  • Drop models in the `assets/` folder and point a definition at one with a `modelPath` (relative to `assets/`). Nothing breaks until art exists: an empty or missing path keeps the original procedural shape, so objects convert to real assets one at a time.
  • New "Model" field in the NPC editor, enemy editor, item designer, and the prop/building select panel, so a path can be typed and saved in game. Hand-edited content JSON works too.
  • Textures embedded in a GLB are decoded and used automatically, including alpha. A material with no texture draws as a flat colour and keeps its biome tint.

Version 1.0.10

  • Completely revitalized Aggro system!
  • Rangers can now own pets to assist them in combat Ashen Wolf - Chance to slow enemy on hit Spider - Chance to poison enemy on hit Imp - Heals player Raptor - Chance to cause bleed to enemy on hit Tiger - Faster/Slashing Gorilla - Tankier/Taunts
  • Pets earn experience and level up.
  • Purchase food for pets and feed them! (New pet food items)

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